Case study

Mobile Assistance - The Nintendo DS Lite as an assistive tool for health and social care students

Case study summary
Author Andy Pulman
Organisation Bournemouth University
Contact apulman@bournemouth.ac.uk
Disciplinary focus Social work, e-learning
Publication date November 2008
Keywords mobile learning, m-learning, numeracy, Nintendo DS Lite, brain training

Description

This case study describes a two phased TechDis Higher Education Assistive Technology (HEAT) project investigating the use of the Nintendo DS Lite mobile gaming device alongside three DS software packages as assistive technology tools for health and social care students.

Downloads and references

Mobile Assistance - The Nintendo DS Lite as an assistive tool for health and social care students case study (PDF, 77KB)

Gillham D. M. and Chu S., 1995, An analysis of student nurses' medication calculation errors. Contemporary Nurse. 4(2), 61-62.

Pulman, A., 2008, The Nintendo DS as an assistive technology tool for health and social care students. MLearn 2008 Conference Proceedings

Pulman, A., 2008, TechDis Heat 2 Scheme Report 

Pulman, A., 2007, Colloquium: Can a handheld gaming device be used as an effective assistive technology tool?, British Journal of Educational Technology, 38 (3), 532-534

Pulman, A., 2007, TechDis Heat 1 Scheme Report