Case study
Mobile Assistance - The Nintendo DS Lite as an assistive tool for health and social care students
| Case study summary | |
|---|---|
| Author | Andy Pulman |
| Organisation | Bournemouth University |
| Contact | apulman@bournemouth.ac.uk |
| Disciplinary focus | Social work, e-learning |
| Publication date | November 2008 |
| Keywords | mobile learning, m-learning, numeracy, Nintendo DS Lite, brain training |
Description
This case study describes a two phased TechDis Higher Education Assistive Technology (HEAT) project investigating the use of the Nintendo DS Lite mobile gaming device alongside three DS software packages as assistive technology tools for health and social care students.
Downloads and references
Gillham D. M. and Chu S., 1995, An analysis of student nurses' medication calculation errors. Contemporary Nurse. 4(2), 61-62.
Pulman, A., 2008, The Nintendo DS as an assistive technology tool for health and social care students. MLearn 2008 Conference Proceedings
Pulman, A., 2008, TechDis Heat 2 Scheme Report
Pulman, A., 2007, Colloquium: Can a handheld gaming device be used as an effective assistive technology tool?, British Journal of Educational Technology, 38 (3), 532-534
Pulman, A., 2007, TechDis Heat 1 Scheme Report
